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Everything You Need To Learn About Slot Demo Gratis

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조회 : 3회 작성일 : 24-05-02 21:21

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Variants

Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you need first turn on the Variant Manager Plugin installed. After that you'll be able to see the Variant Manager panel that is divided into four columns. The left column is an alphabetical list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To debind an Actor simply right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand tab allows you to record the current value. If you change the value, the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected however, the project will be saved. When the Variant activates, the Variant will be able access the functions accessible to the bound Actor.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties can be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's value of capture will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also see the constraints of the Variant you're currently working on. If your Variant is set to 150 percent BOM, for instance, you will see that the car's model has been set to 150%. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're designing an interface you can make use of thumbnail images to showcase the different Variants that you're working with.

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